AI Insights · Timothy · January 2023
Top 5 Hidden Objects Games Performance in Netherlands Q4 2022
Discover the performance trends of the top 5 hidden objects games in the Netherlands during Q4 2022, including download rates, revenue, and active user statistics from Sensor Tower.
In the fourth quarter of 2022, the top 5 hidden objects games on a unified platform in the Netherlands showed varied performance trends in terms of downloads, revenue, and active users. Here is a detailed look at how each of these games performed:
June’s Journey: Hidden Objects experienced a significant fluctuation in its weekly revenue, starting at approximately $56.8K at the end of September and dipping to around $25.4K in early November. However, it saw a recovery towards the end of December, peaking at about $50.6K. The weekly downloads for this game saw a downward trend initially, dropping from 3.7K to below 2K by late November, but picked up again to reach about 3.8K in the final week of December. The active user base remained relatively stable, hovering around 50K throughout the quarter.
Manor Matters showed consistent weekly revenue, fluctuating between $5.3K and $7.7K. Notably, there was a peak of $7.6K in late November. The game's downloads saw an increase towards the end of the quarter, growing from around 2.1K in early December to approximately 3.3K by the end of the month. The number of active users also showed a positive trend, rising from about 26.7K at the start of the quarter to nearly 29.6K by the end.
Seekers Notes: Hidden Objects displayed a steady revenue trend, with figures generally ranging between $1.9K and $3.0K. The game saw its highest revenue of approximately $3.0K in late November. Weekly downloads had several fluctuations, peaking at around 936 in mid-December, while active users increased from about 1.9K in late September to a high of 2.6K in mid-December before dropping to around 2.1K by the end of the year.
Unsolved: Hidden Mystery Games had a varied revenue performance, starting at $1.1K in late September and fluctuating throughout the quarter, ending at around $1.7K in the final week of December. The game's downloads saw significant peaks, with the highest being 1.8K in mid-October, while active users increased from about 6.9K in late September to a peak of around 8.9K in late October and then stabilized at approximately 8.6K by the end of December.
Sherlock・Hidden Object・Match 3 maintained a relatively stable revenue throughout the quarter, ranging from $986 to $1.7K. The downloads saw several peaks, the highest being around 1.6K in late November. The number of active users showed a notable increase, starting from about 2K in late September and reaching a peak of approximately 3K in early December before stabilizing around 2.7K by the end of the year.
For more detailed insights and data, visit Sensor Tower.